In the timeline press P to set a temporary play range, Ctrl alt P for cropping in and out point to the available keyframesĪlt + RMB selects points/keyframes next to the playcurso in dopesheet, graph editor and timeline To trace 3D objects, set the depth in the properties -> GP layers panel to FRONT you can change which one should be used as a default in the brush settings. hitting shift/alt afterwards changes the eraser to point/stroke mode. in GP drawing mode, the ctrl button gives you the eraser tool.enable Autolock to avoid erasing/ sculpting inactive layers.I’ll start it with a list of things I discovered on my GP journey So I’d like to open a thread to collect links to tutorials, hints about not so obvious stuff, workflows, anything useful that you discovered Interpolate, which averages out two keyframes in order to create a third, intermediary keyframe this new breakdown keyframe will include additional, supporting geometry for a finer sense of control over your 2D animation.In blender 2.8 the grease pencil has become pretty huge.Box and Circle, for simple quadrilaterals and circles.Curve, for a more traditional Bézier experience.Polyline, where you can create compound vector paths with sharp corners. Eyedropper, used to pull references for a material that you would like to create.Cutter, used to target points between intersecting strokes.Tint, used to paint onto strokes in order to change their base color.Erase, used to erase strokes that you've already drawn.You can also bend these 2D strokes to your will in 3D space through Edit Mode, which can be a lot of fun.Īs for the rest of the Draw Mode tools to your right, many are self-explanatory: This simple Grease Pencil tutorial can be used to lay the foundation for 2D animation or even just conceptual art and planning.
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